2015-07-09 12:29:26 -04:00

504 lines
15 KiB
Swift

//
// SocketIOClient.swift
// Socket.IO-Swift
//
// Created by Erik Little on 11/23/14.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient {
private var anyHandler:((SocketAnyEvent) -> Void)?
private var _closed = false
private var _connected = false
private var _connecting = false
private var currentReconnectAttempt = 0
private var handlers = ContiguousArray<SocketEventHandler>()
private var connectParams:[String: AnyObject]?
private var _secure = false
private var _reconnecting = false
private var reconnectTimer:NSTimer?
let reconnectAttempts:Int!
let logType = "SocketClient"
var ackHandlers = SocketAckManager()
var currentAck = -1
var log = false
var waitingData = [SocketPacket]()
var sessionDelegate:NSURLSessionDelegate?
public let socketURL:String
public let handleAckQueue = dispatch_queue_create("handleAckQueue", DISPATCH_QUEUE_SERIAL)
public let handleQueue = dispatch_queue_create("handleQueue", DISPATCH_QUEUE_SERIAL)
public let emitQueue = dispatch_queue_create("emitQueue", DISPATCH_QUEUE_SERIAL)
public var closed:Bool {
return _closed
}
public var connected:Bool {
return _connected
}
public var connecting:Bool {
return _connecting
}
public var engine:SocketEngine?
public var nsp = "/"
public var opts:[String: AnyObject]?
public var reconnects = true
public var reconnecting:Bool {
return _reconnecting
}
public var reconnectWait = 10
public var secure:Bool {
return _secure
}
public var sid:String? {
return engine?.sid
}
/**
Create a new SocketIOClient. opts can be omitted
*/
public init(var socketURL:String, opts:[String: AnyObject]? = nil) {
if socketURL["https://"].matches().count != 0 {
self._secure = true
}
socketURL = socketURL["http://"] ~= ""
socketURL = socketURL["https://"] ~= ""
self.socketURL = socketURL
self.opts = opts
// Set options
if let sessionDelegate = opts?["sessionDelegate"] as? NSURLSessionDelegate {
self.sessionDelegate = sessionDelegate
}
if let connectParams = opts?["connectParams"] as? [String: AnyObject] {
self.connectParams = connectParams
}
if let log = opts?["log"] as? Bool {
self.log = log
}
if let nsp = opts?["nsp"] as? String {
self.nsp = nsp
}
if let reconnects = opts?["reconnects"] as? Bool {
self.reconnects = reconnects
}
if let reconnectAttempts = opts?["reconnectAttempts"] as? Int {
self.reconnectAttempts = reconnectAttempts
} else {
self.reconnectAttempts = -1
}
if let reconnectWait = opts?["reconnectWait"] as? Int {
self.reconnectWait = abs(reconnectWait)
}
super.init()
}
deinit {
SocketLogger.log("Client is being deinit", client: self)
engine?.close(fast: true)
}
private func addEngine() {
SocketLogger.log("Adding engine", client: self)
engine = SocketEngine(client: self, opts: opts)
}
private func clearReconnectTimer() {
reconnectTimer?.invalidate()
reconnectTimer = nil
}
/**
Closes the socket. Only reopen the same socket if you know what you're doing.
Will turn off automatic reconnects.
Pass true to fast if you're closing from a background task
*/
public func close(fast fast:Bool) {
SocketLogger.log("Closing socket", client: self)
reconnects = false
_connecting = false
_connected = false
_reconnecting = false
engine?.close(fast: fast)
engine = nil
}
/**
Connect to the server.
*/
public func connect() {
connect(timeoutAfter: 0, withTimeoutHandler: nil)
}
/**
Connect to the server. If we aren't connected after timeoutAfter, call handler
*/
public func connect(timeoutAfter timeoutAfter:Int, withTimeoutHandler handler:(() -> Void)?) {
if closed {
SocketLogger.log("Warning! This socket was previously closed. This might be dangerous!", client: self)
_closed = false
} else if connected {
return
}
_connecting = true
addEngine()
engine?.open(connectParams)
if timeoutAfter == 0 {
return
}
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
if let this = self where !this.connected {
this._closed = true
this._connecting = false
this.engine?.close(fast: true)
handler?()
}
}
}
private func createOnAck(event:String, items:[AnyObject]) -> OnAckCallback {
return {[weak self, ack = ++currentAck] timeout, callback in
if let this = self {
this.ackHandlers.addAck(ack, callback: callback)
dispatch_async(this.emitQueue) {[weak this] in
this?._emit(event, items, ack: ack)
}
if timeout != 0 {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeout * NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {[weak this] in
this?.ackHandlers.timeoutAck(ack)
}
}
}
}
}
func didConnect() {
SocketLogger.log("Socket connected", client: self)
_closed = false
_connected = true
_connecting = false
_reconnecting = false
currentReconnectAttempt = 0
clearReconnectTimer()
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
handleEvent("connect", data: nil, isInternalMessage: false)
}
func didDisconnect(reason:String) {
if closed {
return
}
SocketLogger.log("Disconnected: %@", client: self, args: reason)
_closed = true
_connected = false
reconnects = false
_connecting = false
_reconnecting = false
// Make sure the engine is actually dead.
engine?.close(fast: true)
handleEvent("disconnect", data: [reason], isInternalMessage: true)
}
/// error
public func didError(reason:AnyObject) {
SocketLogger.err("%@", client: self, args: reason)
handleEvent("error", data: reason as? [AnyObject] ?? [reason],
isInternalMessage: true)
}
/**
Same as close
*/
public func disconnect(fast fast:Bool) {
close(fast: fast)
}
/**
Send a message to the server
*/
public func emit(event:String, _ items:AnyObject...) {
if !connected {
return
}
dispatch_async(emitQueue) {[weak self] in
self?._emit(event, items)
}
}
/**
Same as emit, but meant for Objective-C
*/
public func emit(event:String, withItems items:[AnyObject]) {
if !connected {
return
}
dispatch_async(emitQueue) {[weak self] in
self?._emit(event, items)
}
}
/**
Sends a message to the server, requesting an ack. Use the onAck method of SocketAckHandler to add
an ack.
*/
public func emitWithAck(event:String, _ items:AnyObject...) -> OnAckCallback {
if !connected {
return createOnAck(event, items: items)
}
return createOnAck(event, items: items)
}
/**
Same as emitWithAck, but for Objective-C
*/
public func emitWithAck(event:String, withItems items:[AnyObject]) -> OnAckCallback {
if !connected {
return createOnAck(event, items: items)
}
return createOnAck(event, items: items)
}
private func _emit(event:String, _ args:[AnyObject], ack:Int? = nil) {
if !connected {
return
}
let packet = SocketPacket.packetFromEmitWithData(args, id: ack ?? -1, nsp: nsp)
let str = packet.createMessageForEvent(event)
SocketLogger.log("Emitting: %@", client: self, args: str)
if packet.type == SocketPacket.PacketType.BINARY_EVENT {
engine?.send(str, withData: packet.binary)
} else {
engine?.send(str, withData: nil)
}
}
// If the server wants to know that the client received data
func emitAck(ack:Int, withData args:[AnyObject]) {
dispatch_async(emitQueue) {[weak self] in
if let this = self where this.connected {
let packet = SocketPacket.packetFromEmitAckWithData(args, id: ack ?? -1, nsp: this.nsp)
let str = packet.createAck()
SocketLogger.log("Emitting Ack: %@", client: this, args: str)
if packet.type == SocketPacket.PacketType.BINARY_ACK {
this.engine?.send(str, withData: packet.binary)
} else {
this.engine?.send(str, withData: nil)
}
}
}
}
public func engineDidClose(reason:String) {
_connected = false
_connecting = false
if closed || !reconnects {
didDisconnect(reason)
} else if !reconnecting {
handleEvent("reconnect", data: [reason], isInternalMessage: true)
tryReconnect()
}
}
// Called when the socket gets an ack for something it sent
func handleAck(ack:Int, data:AnyObject?) {
SocketLogger.log("Handling ack: %@ with data: %@", client: self,
args: ack, data ?? "")
ackHandlers.executeAck(ack,
items: (data as? [AnyObject]?) ?? (data != nil ? [data!] : nil))
}
/**
Causes an event to be handled. Only use if you know what you're doing.
*/
public func handleEvent(event:String, data:[AnyObject]?, isInternalMessage:Bool = false,
wantsAck ack:Int? = nil) {
// println("Should do event: \(event) with data: \(data)")
if !connected && !isInternalMessage {
return
}
SocketLogger.log("Handling event: %@ with data: %@", client: self,
args: event, data ?? "")
if anyHandler != nil {
dispatch_async(dispatch_get_main_queue()) {[weak self] in
self?.anyHandler?(SocketAnyEvent(event: event, items: data))
}
}
for handler in handlers where handler.event == event {
if ack != nil {
handler.executeCallback(data, withAck: ack!, withSocket: self)
} else {
handler.executeCallback(data)
}
}
}
/**
Leaves nsp and goes back to /
*/
public func leaveNamespace() {
if nsp != "/" {
engine?.send("1\(nsp)", withData: nil)
nsp = "/"
}
}
/**
Joins nsp if it is not /
*/
public func joinNamespace() {
SocketLogger.log("Joining namespace", client: self)
if nsp != "/" {
engine?.send("0\(nsp)", withData: nil)
}
}
/**
Removes handler(s)
*/
public func off(event:String) {
SocketLogger.log("Removing handler for event: %@", client: self, args: event)
handlers = ContiguousArray(handlers.filter {!($0.event == event)})
}
/**
Adds a handler for an event.
*/
public func on(event:String, callback:NormalCallback) {
SocketLogger.log("Adding handler for event: %@", client: self, args: event)
let handler = SocketEventHandler(event: event, callback: callback)
handlers.append(handler)
}
/**
Adds a handler that will be called on every event.
*/
public func onAny(handler:(SocketAnyEvent) -> Void) {
anyHandler = handler
}
/**
Same as connect
*/
public func open() {
connect()
}
public func parseSocketMessage(msg:String) {
SocketParser.parseSocketMessage(msg, socket: self)
}
public func parseBinaryData(data:NSData) {
SocketParser.parseBinaryData(data, socket: self)
}
/**
Trieds to reconnect to the server.
*/
public func reconnect() {
_connected = false
_connecting = false
_reconnecting = false
engine?.stopPolling()
tryReconnect()
}
// We lost connection and should attempt to reestablish
@objc private func tryReconnect() {
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
clearReconnectTimer()
didDisconnect("Reconnect Failed")
return
} else if connected {
_connecting = false
_reconnecting = false
return
}
if reconnectTimer == nil {
SocketLogger.log("Starting reconnect", client: self)
_reconnecting = true
dispatch_async(dispatch_get_main_queue()) {[weak self] in
if let this = self {
this.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(this.reconnectWait),
target: this, selector: "tryReconnect", userInfo: nil, repeats: true)
}
}
}
SocketLogger.log("Trying to reconnect", client: self)
handleEvent("reconnectAttempt", data: [reconnectAttempts - currentReconnectAttempt],
isInternalMessage: true)
currentReconnectAttempt++
connect()
}
}