add bubble

This commit is contained in:
cheykrym 2025-12-11 23:17:49 +03:00
parent 90f75aba6f
commit 2e98a3e4fb

View File

@ -251,6 +251,8 @@ struct PrivateChatView: View {
private func messageBubble(for message: MessageItem, isCurrentUser: Bool) -> some View {
let timeText = timestamp(for: message)
let bubbleColor = isCurrentUser ? Color.accentColor : Color(.secondarySystemBackground)
return VStack(alignment: isCurrentUser ? .trailing : .leading, spacing: 4) {
Text(contentText(for: message))
.font(.body)
@ -265,8 +267,10 @@ struct PrivateChatView: View {
}
.padding(.vertical, 10)
.padding(.horizontal, 12)
.background(isCurrentUser ? Color.accentColor : Color(.secondarySystemBackground))
.clipShape(RoundedRectangle(cornerRadius: 16, style: .continuous))
.background(
MessageBubbleShape()
.fill(bubbleColor)
)
.frame(maxWidth: messageBubbleMaxWidth, alignment: isCurrentUser ? .trailing : .leading)
.fixedSize(horizontal: false, vertical: true)
}
@ -765,6 +769,109 @@ private var headerPlaceholderAvatar: some View {
}
/// Decorative bubble with two horns on top and two legs on bottom to mimic cartoon-style speech clouds.
private struct MessageBubbleShape: Shape {
var cornerRadius: CGFloat = 18
var hornHeight: CGFloat = 10
var hornWidth: CGFloat = 16
var hornSpacing: CGFloat = 12
var legHeight: CGFloat = 6
var legWidth: CGFloat = 18
var legSpacing: CGFloat = 14
func path(in rect: CGRect) -> Path {
var path = Path()
guard rect.width > 0, rect.height > 0 else { return path }
let radius = min(cornerRadius, min(rect.width, rect.height) / 2)
let innerTop = rect.minY + hornHeight
let innerBottom = rect.maxY - legHeight
let left = rect.minX
let right = rect.maxX
let horizontalSpan = max(0, rect.width - 2 * radius)
let hornsEnabled = horizontalSpan > (2 * hornWidth + 2 * hornSpacing)
let legsEnabled = horizontalSpan > (2 * legWidth + 2 * legSpacing)
let effectiveHornWidth = hornsEnabled ? min(hornWidth, horizontalSpan / 4) : 0
let effectiveLegWidth = legsEnabled ? min(legWidth, horizontalSpan / 4) : 0
let effectiveHornSpacing = hornsEnabled ? min(hornSpacing, (horizontalSpan - effectiveHornWidth * 2) / 2) : 0
let effectiveLegSpacing = legsEnabled ? min(legSpacing, (horizontalSpan - effectiveLegWidth * 2) / 2) : 0
let leftHornStart = left + radius + effectiveHornSpacing
let rightHornStart = right - radius - effectiveHornSpacing - effectiveHornWidth
let leftLegStart = left + radius + effectiveLegSpacing
let rightLegStart = right - radius - effectiveLegSpacing - effectiveLegWidth
path.move(to: CGPoint(x: left + radius, y: innerTop))
path.addQuadCurve(to: CGPoint(x: left, y: innerTop + radius), control: CGPoint(x: left, y: innerTop))
path.addLine(to: CGPoint(x: left, y: innerBottom - radius))
path.addQuadCurve(to: CGPoint(x: left + radius, y: innerBottom), control: CGPoint(x: left, y: innerBottom))
if legsEnabled {
path.addLine(to: CGPoint(x: leftLegStart, y: innerBottom))
path.addQuadCurve(
to: CGPoint(x: leftLegStart + effectiveLegWidth / 2, y: innerBottom + legHeight),
control: CGPoint(x: leftLegStart + effectiveLegWidth * 0.15, y: innerBottom + legHeight)
)
path.addQuadCurve(
to: CGPoint(x: leftLegStart + effectiveLegWidth, y: innerBottom),
control: CGPoint(x: leftLegStart + effectiveLegWidth * 0.85, y: innerBottom + legHeight)
)
path.addLine(to: CGPoint(x: rightLegStart, y: innerBottom))
path.addQuadCurve(
to: CGPoint(x: rightLegStart + effectiveLegWidth / 2, y: innerBottom + legHeight),
control: CGPoint(x: rightLegStart + effectiveLegWidth * 0.15, y: innerBottom + legHeight)
)
path.addQuadCurve(
to: CGPoint(x: rightLegStart + effectiveLegWidth, y: innerBottom),
control: CGPoint(x: rightLegStart + effectiveLegWidth * 0.85, y: innerBottom + legHeight)
)
}
path.addLine(to: CGPoint(x: right - radius, y: innerBottom))
path.addQuadCurve(to: CGPoint(x: right, y: innerBottom - radius), control: CGPoint(x: right, y: innerBottom))
path.addLine(to: CGPoint(x: right, y: innerTop + radius))
path.addQuadCurve(to: CGPoint(x: right - radius, y: innerTop), control: CGPoint(x: right, y: innerTop))
if hornsEnabled {
let hornOutset = effectiveHornWidth * 0.45
let hornTipY = rect.minY - hornHeight * 0.35
// Right horn leans outward to the right
path.addLine(to: CGPoint(x: rightHornStart + effectiveHornWidth, y: innerTop))
path.addQuadCurve(
to: CGPoint(x: rightHornStart + effectiveHornWidth + hornOutset, y: hornTipY),
control: CGPoint(x: rightHornStart + effectiveHornWidth + hornOutset * 0.65, y: innerTop - hornHeight * 0.35)
)
path.addQuadCurve(
to: CGPoint(x: rightHornStart, y: innerTop),
control: CGPoint(x: rightHornStart + hornOutset * 0.25, y: innerTop - hornHeight)
)
// Move across the top between horns and draw the left horn leaning outward
path.addLine(to: CGPoint(x: leftHornStart + effectiveHornWidth, y: innerTop))
path.addQuadCurve(
to: CGPoint(x: leftHornStart - hornOutset, y: hornTipY),
control: CGPoint(x: leftHornStart + effectiveHornWidth - hornOutset * 0.65, y: innerTop - hornHeight * 0.35)
)
path.addQuadCurve(
to: CGPoint(x: leftHornStart, y: innerTop),
control: CGPoint(x: leftHornStart - hornOutset * 0.25, y: innerTop - hornHeight)
)
}
path.addLine(to: CGPoint(x: left + radius, y: innerTop))
path.closeSubpath()
return path
}
}
#if canImport(UIKit)
private struct LegacyMultilineTextView: UIViewRepresentable {
@Binding var text: String