Clean up documentation files
- Removed FIXES_SUMMARY.md - Removed test_fixes.js - Keeping only the core code fixes
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FIXES_SUMMARY.md
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FIXES_SUMMARY.md
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# Window Resize and Movement Issues Fix Summary
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## Issue #65: Resizing, Movement and Pixelation
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### Problem Description
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The original issue reported three main problems:
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1. **Resizing Problem**: When long-pressing on the application window, the width increases unexpectedly
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2. **Movement Constraint**: With each click, the downward movement range becomes progressively more restricted
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3. **Pixelation**: UI elements appear pixelated or blurry
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### Root Cause Analysis
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#### 1. Resizing Problem
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- **Root Cause**: The `resize-header-window` handler was using incorrect calculation for centering the window
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- **Calculation Error**: Used `bounds.x + (bounds.width - width) / 2` which accumulates positioning errors
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- **Impact**: Multiple resize operations caused the window to drift and appear to "grow" in width
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#### 2. Movement Constraint Problem
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- **Root Cause**: Movement clamping logic was too restrictive and applied progressively
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- **Logic Error**: Used `Math.max/Math.min` clamping that got more restrictive with each movement
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- **Impact**: Each movement operation reduced the available movement range
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#### 3. Pixelation Issue
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- **Root Cause**: Missing DPI handling and proper rendering configuration
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- **Missing Options**: Window creation lacked proper content sizing and rendering options
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- **Impact**: UI elements appeared blurry or pixelated, especially on high-DPI displays
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### Solution Implementation
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#### 1. Fixed Resize Logic
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```javascript
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// Before (incorrect):
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const newX = bounds.x + Math.round((bounds.width - width) / 2);
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// After (correct):
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const centerX = bounds.x + bounds.width / 2;
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const newX = Math.round(centerX - width / 2);
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const clampedX = Math.max(workAreaX, Math.min(workAreaX + workAreaWidth - width, newX));
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```
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**Key Improvements**:
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- Proper center point calculation
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- Bounds checking to prevent off-screen positioning
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- Prevention of resizing during animations
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- Duplicate operation prevention
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#### 2. Fixed Movement Logic
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```javascript
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// Before (restrictive):
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const clampedX = Math.max(workAreaX, Math.min(workAreaX + width - headerBounds.width, newX));
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// After (conditional):
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let clampedX = newX;
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if (newX < workAreaX) {
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clampedX = workAreaX;
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} else if (newX + headerBounds.width > workAreaX + width) {
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clampedX = workAreaX + width - headerBounds.width;
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}
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```
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**Key Improvements**:
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- Conditional clamping only when needed
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- Proper bounds calculation without progressive restriction
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- Improved position tracking in animation system
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- Better validation of movement operations
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#### 3. Fixed Pixelation
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```javascript
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// Added to window creation:
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webPreferences: {
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enableRemoteModule: false,
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experimentalFeatures: false,
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},
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useContentSize: true,
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disableAutoHideCursor: true,
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```
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**Key Improvements**:
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- Proper DPI handling
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- Stable rendering configuration
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- Content-based sizing
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- Cursor rendering optimization
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### Debug Enhancements
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Added comprehensive debugging to track issues:
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- `[WindowManager] Resize request: WIDTHxHEIGHT`
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- `[WindowManager] Current bounds: WIDTHxHEIGHT at (X, Y)`
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- `[MovementManager] Moving DIRECTION from (X, Y)`
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- `[MovementManager] Clamped Y to top/bottom edge`
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- `[MovementManager] Final position: (X, Y), Work area: ...`
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### Files Modified
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1. **src/electron/windowManager.js**
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- Fixed `resize-header-window` handler
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- Improved `move-header-to` handler
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- Added debug logging
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- Enhanced window creation options
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2. **src/electron/smoothMovementManager.js**
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- Fixed `moveStep` function
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- Improved `animateToPosition` function
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- Enhanced position tracking
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- Added movement debugging
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3. **test_window_behavior.md**
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- Comprehensive testing documentation
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- Debug information reference
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- Expected behavior specification
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4. **test_fixes.js**
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- Automated test script
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- Manual testing instructions
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- Build validation
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### Testing Instructions
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Run the test script:
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```bash
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node test_fixes.js
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```
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Or manually test:
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1. Build and start the application
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2. Test window resizing between different states
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3. Test movement in all directions multiple times
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4. Verify no progressive restriction
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5. Check UI clarity and crispness
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### Expected Results
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After applying these fixes:
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- ✅ Window resizing maintains proper centering without width increase
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- ✅ Movement range remains consistent without progressive restriction
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- ✅ UI elements appear crisp and clear without pixelation
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- ✅ Debug logs provide clear tracking of window operations
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- ✅ No unexpected behavior during long-press or repeated movements
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### Branch Information
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- **Branch**: `fix-window-resize-movement-issue`
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- **Commit**: Includes all fixes and comprehensive testing documentation
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- **Status**: Ready for pull request and testing
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This fix completely resolves all three issues reported in GitHub issue #65.
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#!/usr/bin/env node
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/**
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* Test script to validate window resize and movement fixes
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* Run this with: node test_fixes.js
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*/
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const { spawn } = require('child_process');
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const path = require('path');
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console.log('🧪 Testing Window Resize and Movement Fixes');
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console.log('==========================================');
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// Test 1: Build the application
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console.log('\n1. Building application...');
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const buildProcess = spawn('npm', ['run', 'build:renderer'], {
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cwd: process.cwd(),
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stdio: 'inherit'
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});
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buildProcess.on('close', (code) => {
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if (code === 0) {
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console.log('✅ Build successful');
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// Test 2: Start the application
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console.log('\n2. Starting application...');
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const appProcess = spawn('npm', ['start'], {
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cwd: process.cwd(),
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stdio: 'inherit'
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});
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console.log('\n📋 Manual Testing Instructions:');
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console.log('===============================');
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console.log('Once the app starts, please test the following:');
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console.log('');
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console.log('🔧 Resize Test:');
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console.log(' - Switch between API key input and main header');
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console.log(' - Verify window resizes smoothly and stays centered');
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console.log(' - Long-press on window and verify no width increase');
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console.log('');
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console.log('🎯 Movement Test:');
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console.log(' - Use Cmd/Ctrl + arrow keys to move window');
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console.log(' - Move down multiple times and verify no restriction');
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console.log(' - Test movement in all directions');
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console.log(' - Drag window around and verify smooth movement');
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console.log('');
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console.log('🖥️ Pixelation Test:');
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console.log(' - Check that all UI elements are crisp and clear');
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console.log(' - Move window between displays if available');
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console.log(' - Verify text and icons remain sharp');
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console.log('');
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console.log('📊 Debug Logs:');
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console.log(' - Check console for debug messages starting with:');
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console.log(' [WindowManager] and [MovementManager]');
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console.log(' - Verify no error messages appear');
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console.log('');
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console.log('Press Ctrl+C to stop the application');
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// Handle graceful shutdown
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process.on('SIGINT', () => {
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console.log('\n🛑 Stopping application...');
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appProcess.kill('SIGINT');
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process.exit(0);
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});
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} else {
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console.log('❌ Build failed');
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process.exit(1);
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}
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});
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buildProcess.on('error', (err) => {
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console.error('❌ Build error:', err);
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process.exit(1);
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});
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