fix readme
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README.md
24
README.md
@ -129,18 +129,18 @@ Options
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Methods
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-------
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1. `on(event: String, callback: ((data: [AnyObject], ack: SocketAckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example.
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3. `onAny(callback:((event: String, items: AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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4. `emit(event: String, _ items: AnyObject...)` - Sends a message. Can send multiple items.
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5. `emit(event: String, withItems items: [AnyObject])` - `emit` for Objective-C
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6. `emitWithAck(event: String, _ items: AnyObject...) -> (timeoutAfter: UInt64, callback: (NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function.
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7. `emitWithAck(event: String, withItems items: [AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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8. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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9. `connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called.
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10. `close()` - Closes the socket. Once a socket is closed it should not be reopened.
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11. `reconnect()` - Causes the client to reconnect to the server.
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12. `joinNamespace()` - Causes the client to join nsp. Shouldn't need to be called unless you change nsp manually.
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13. `leaveNamespace()` - Causes the client to leave the nsp and go back to /
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14. `once(event: String, callback: NormalCallback)` - Adds a handler that will only be executed once.
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2. `onAny(callback:((event: String, items: AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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3. `emit(event: String, _ items: AnyObject...)` - Sends a message. Can send multiple items.
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4. `emit(event: String, withItems items: [AnyObject])` - `emit` for Objective-C
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5. `emitWithAck(event: String, _ items: AnyObject...) -> (timeoutAfter: UInt64, callback: (NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function.
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6. `emitWithAck(event: String, withItems items: [AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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7. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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8. `connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called.
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9. `close()` - Closes the socket. Once a socket is closed it should not be reopened.
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10. `reconnect()` - Causes the client to reconnect to the server.
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11. `joinNamespace()` - Causes the client to join nsp. Shouldn't need to be called unless you change nsp manually.
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12. `leaveNamespace()` - Causes the client to leave the nsp and go back to /
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13. `once(event: String, callback: NormalCallback)` - Adds a handler that will only be executed once.
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Client Events
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------
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