Make client single queued
Shouldn't need to protoct ack generation now that client is single queued
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ed049e888d
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84dd3078d8
@ -22,6 +22,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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public final class SocketAckEmitter : NSObject {
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@ -31,57 +32,52 @@ public final class SocketAckEmitter : NSObject {
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public var expected: Bool {
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return ackNum != -1
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}
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init(socket: SocketIOClient, ackNum: Int) {
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self.socket = socket
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self.ackNum = ackNum
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}
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public func with(_ items: SocketData...) {
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guard ackNum != -1 else { return }
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socket.emitAck(ackNum, with: items)
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}
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public func with(_ items: [Any]) {
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guard ackNum != -1 else { return }
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socket.emitAck(ackNum, with: items)
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}
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}
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public final class OnAckCallback : NSObject {
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private let ackNumber: Int
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private let items: [Any]
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private weak var socket: SocketIOClient?
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init(ackNumber: Int, items: [Any], socket: SocketIOClient) {
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self.ackNumber = ackNumber
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self.items = items
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self.socket = socket
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}
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deinit {
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DefaultSocketLogger.Logger.log("OnAckCallback for \(ackNumber) being released", type: "OnAckCallback")
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}
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public func timingOut(after seconds: Int, callback: @escaping AckCallback) {
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guard let socket = self.socket else { return }
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socket.ackQueue.sync() {
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socket.ackHandlers.addAck(ackNumber, callback: callback)
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}
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socket.ackHandlers.addAck(ackNumber, callback: callback)
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socket._emit(items, ack: ackNumber)
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guard seconds != 0 else { return }
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let time = DispatchTime.now() + Double(UInt64(seconds) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
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socket.handleQueue.asyncAfter(deadline: time) {
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socket.handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(seconds)) {
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socket.ackHandlers.timeoutAck(self.ackNumber, onQueue: socket.handleQueue)
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}
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}
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}
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@ -22,6 +22,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
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@ -41,43 +42,38 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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public var forceNew = false
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public var handleQueue = DispatchQueue.main
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public var nsp = "/"
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public var config: SocketIOClientConfiguration
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public var reconnects = true
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public var reconnectWait = 10
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private let logType = "SocketIOClient"
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private let parseQueue = DispatchQueue(label: "com.socketio.parseQueue")
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private var anyHandler: ((SocketAnyEvent) -> Void)?
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private var currentReconnectAttempt = 0
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private var handlers = [SocketEventHandler]()
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private var reconnecting = false
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private let ackSemaphore = DispatchSemaphore(value: 1)
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private(set) var currentAck = -1
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private(set) var handleQueue = DispatchQueue.main
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private(set) var reconnectAttempts = -1
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let ackQueue = DispatchQueue(label: "com.socketio.ackQueue")
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let emitQueue = DispatchQueue(label: "com.socketio.emitQueue")
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var ackHandlers = SocketAckManager()
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var waitingPackets = [SocketPacket]()
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public var sid: String? {
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return engine?.sid
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}
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/// Type safe way to create a new SocketIOClient. opts can be omitted
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public init(socketURL: URL, config: SocketIOClientConfiguration = []) {
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self.config = config
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self.socketURL = socketURL
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if socketURL.absoluteString.hasPrefix("https://") {
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self.config.insert(.secure(true))
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}
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for option in config {
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switch option {
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case let .reconnects(reconnects):
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@ -102,10 +98,10 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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self.config.insert(.path("/socket.io/"), replacing: false)
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super.init()
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}
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/// Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
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/// If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
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public convenience init(socketURL: NSURL, config: NSDictionary?) {
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@ -148,30 +144,25 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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} else {
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engine?.connect()
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}
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guard timeoutAfter != 0 else { return }
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let time = DispatchTime.now() + Double(UInt64(timeoutAfter) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
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handleQueue.asyncAfter(deadline: time) {[weak self] in
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guard let this = self, this.status != .connected && this.status != .disconnected else { return }
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this.status = .disconnected
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this.engine?.disconnect(reason: "Connect timeout")
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handler?()
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}
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}
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private func nextAck() -> Int {
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ackSemaphore.wait()
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defer { ackSemaphore.signal() }
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currentAck += 1
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return currentAck
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}
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private func createOnAck(_ items: [Any]) -> OnAckCallback {
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return OnAckCallback(ackNumber: nextAck(), items: items, socket: self)
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currentAck += 1
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return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
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}
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func didConnect() {
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@ -214,7 +205,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
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return
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}
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_emit([event] + items)
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}
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@ -230,40 +221,40 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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func _emit(_ data: [Any], ack: Int? = nil) {
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emitQueue.async {
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guard self.status == .connected else {
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self.handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
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return
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}
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let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: self.nsp, ack: false)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting: %@", type: self.logType, args: str)
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self.engine?.send(str, withData: packet.binary)
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guard status == .connected else {
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handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
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return
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}
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let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
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engine?.send(str, withData: packet.binary)
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}
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// If the server wants to know that the client received data
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func emitAck(_ ack: Int, with items: [Any]) {
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emitQueue.async {
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guard self.status == .connected else { return }
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: self.nsp, ack: true)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: self.logType, args: str)
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self.engine?.send(str, withData: packet.binary)
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}
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guard status == .connected else { return }
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
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engine?.send(str, withData: packet.binary)
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}
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public func engineDidClose(reason: String) {
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parseQueue.async {
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self.waitingPackets.removeAll()
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handleQueue.async {
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self._engineDidClose(reason: reason)
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}
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}
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private func _engineDidClose(reason: String) {
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waitingPackets.removeAll()
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if status != .disconnected {
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status = .notConnected
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}
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@ -276,13 +267,19 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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}
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/// error
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public func engineDidError(reason: String) {
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handleQueue.async {
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self._engineDidError(reason: reason)
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}
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}
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/// error
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private func _engineDidError(reason: String) {
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DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
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handleEvent("error", data: [reason], isInternalMessage: true)
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}
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public func engineDidOpen(reason: String) {
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DefaultSocketLogger.Logger.log(reason, type: "SocketEngineClient")
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}
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@ -293,9 +290,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
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handleQueue.async() {
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self.ackHandlers.executeAck(ack, with: data, onQueue: self.handleQueue)
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}
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ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
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}
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/// Causes an event to be handled. Only use if you know what you're doing.
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@ -304,12 +299,10 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
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handleQueue.async {
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self.anyHandler?(SocketAnyEvent(event: event, items: data))
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anyHandler?(SocketAnyEvent(event: event, items: data))
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for handler in self.handlers where handler.event == event {
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handler.executeCallback(with: data, withAck: ack, withSocket: self)
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}
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for handler in handlers where handler.event == event {
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handler.executeCallback(with: data, withAck: ack, withSocket: self)
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}
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}
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@ -384,17 +377,17 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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public func parseEngineMessage(_ msg: String) {
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DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
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parseQueue.async { self.parseSocketMessage(msg) }
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handleQueue.async { self.parseSocketMessage(msg) }
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}
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public func parseEngineBinaryData(_ data: Data) {
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parseQueue.async { self.parseBinaryData(data) }
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handleQueue.async { self.parseBinaryData(data) }
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}
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/// Tries to reconnect to the server.
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public func reconnect() {
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guard !reconnecting else { return }
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engine?.disconnect(reason: "manual reconnect")
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}
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@ -409,7 +402,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
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handleEvent("reconnect", data: [reason], isInternalMessage: true)
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_tryReconnect()
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}
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@ -425,26 +418,24 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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currentReconnectAttempt += 1
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connect()
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let deadline = DispatchTime.now() + Double(Int64(UInt64(reconnectWait) * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)
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DispatchQueue.main.asyncAfter(deadline: deadline, execute: _tryReconnect)
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handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
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}
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// Test properties
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var testHandlers: [SocketEventHandler] {
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return handlers
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}
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func setTestable() {
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status = .connected
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}
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func setTestEngine(_ engine: SocketEngineSpec?) {
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self.engine = engine
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}
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func emitTest(event: String, _ data: Any...) {
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_emit([event] + data)
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}
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@ -22,10 +22,13 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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protocol SocketIOClientSpec : class {
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var handleQueue: DispatchQueue { get set }
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var nsp: String { get set }
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var waitingPackets: [SocketPacket] { get set }
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func didConnect()
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func didDisconnect(reason: String)
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func didError(reason: String)
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@ -37,7 +40,7 @@ protocol SocketIOClientSpec : class {
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extension SocketIOClientSpec {
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func didError(reason: String) {
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DefaultSocketLogger.Logger.error("%@", type: "SocketIOClient", args: reason)
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handleEvent("error", data: [reason], isInternalMessage: true, withAck: -1)
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}
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}
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