443 lines
14 KiB
Swift
443 lines
14 KiB
Swift
//
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// SocketIOClient.swift
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// Socket.IO-Client-Swift
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//
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// Created by Erik Little on 11/23/14.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
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public let socketURL: URL
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public private(set) var engine: SocketEngineSpec?
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public private(set) var status = SocketIOClientStatus.notConnected {
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didSet {
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switch status {
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case .connected:
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reconnecting = false
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currentReconnectAttempt = 0
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default:
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break
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}
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}
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}
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public var forceNew = false
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public var handleQueue = DispatchQueue.main
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public var nsp = "/"
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public var config: SocketIOClientConfiguration
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public var reconnects = true
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public var reconnectWait = 10
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private let logType = "SocketIOClient"
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private var anyHandler: ((SocketAnyEvent) -> Void)?
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private var currentReconnectAttempt = 0
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private var handlers = [SocketEventHandler]()
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private var reconnecting = false
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private(set) var currentAck = -1
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private(set) var reconnectAttempts = -1
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var ackHandlers = SocketAckManager()
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var waitingPackets = [SocketPacket]()
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public var sid: String? {
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return engine?.sid
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}
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/// Type safe way to create a new SocketIOClient. opts can be omitted
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public init(socketURL: URL, config: SocketIOClientConfiguration = []) {
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self.config = config
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self.socketURL = socketURL
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if socketURL.absoluteString.hasPrefix("https://") {
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self.config.insert(.secure(true))
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}
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for option in config {
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switch option {
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case let .reconnects(reconnects):
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self.reconnects = reconnects
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case let .reconnectAttempts(attempts):
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reconnectAttempts = attempts
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case let .reconnectWait(wait):
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reconnectWait = abs(wait)
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case let .nsp(nsp):
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self.nsp = nsp
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case let .log(log):
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DefaultSocketLogger.Logger.log = log
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case let .logger(logger):
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DefaultSocketLogger.Logger = logger
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case let .handleQueue(queue):
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handleQueue = queue
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case let .forceNew(force):
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forceNew = force
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default:
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continue
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}
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}
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self.config.insert(.path("/socket.io/"), replacing: false)
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super.init()
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}
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/// Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
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/// If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
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public convenience init(socketURL: NSURL, config: NSDictionary?) {
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self.init(socketURL: socketURL as URL, config: config?.toSocketConfiguration() ?? [])
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}
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deinit {
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DefaultSocketLogger.Logger.log("Client is being released", type: logType)
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engine?.disconnect(reason: "Client Deinit")
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}
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private func addEngine() -> SocketEngineSpec {
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DefaultSocketLogger.Logger.log("Adding engine", type: logType, args: "")
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engine?.client = nil
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engine = SocketEngine(client: self, url: socketURL, config: config)
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return engine!
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}
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/// Connect to the server.
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public func connect() {
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connect(timeoutAfter: 0, withHandler: nil)
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}
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/// Connect to the server. If we aren't connected after timeoutAfter, call withHandler
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/// 0 Never times out
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public func connect(timeoutAfter: Int, withHandler handler: (() -> Void)?) {
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assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
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guard status != .connected else {
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DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket", type: logType)
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return
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}
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status = .connecting
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if engine == nil || forceNew {
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addEngine().connect()
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} else {
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engine?.connect()
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}
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guard timeoutAfter != 0 else { return }
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let time = DispatchTime.now() + Double(UInt64(timeoutAfter) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
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handleQueue.asyncAfter(deadline: time) {[weak self] in
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guard let this = self, this.status != .connected && this.status != .disconnected else { return }
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this.status = .disconnected
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this.engine?.disconnect(reason: "Connect timeout")
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handler?()
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}
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}
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private func createOnAck(_ items: [Any]) -> OnAckCallback {
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currentAck += 1
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return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
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}
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func didConnect() {
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DefaultSocketLogger.Logger.log("Socket connected", type: logType)
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status = .connected
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// Don't handle as internal because something crazy could happen where
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// we disconnect before it's handled
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handleEvent("connect", data: [], isInternalMessage: false)
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}
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func didDisconnect(reason: String) {
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guard status != .disconnected else { return }
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DefaultSocketLogger.Logger.log("Disconnected: %@", type: logType, args: reason)
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reconnecting = false
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status = .disconnected
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// Make sure the engine is actually dead.
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engine?.disconnect(reason: reason)
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handleEvent("disconnect", data: [reason], isInternalMessage: true)
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}
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/// Disconnects the socket.
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public func disconnect() {
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DefaultSocketLogger.Logger.log("Closing socket", type: logType)
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didDisconnect(reason: "Disconnect")
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}
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/// Send a message to the server
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public func emit(_ event: String, _ items: SocketData...) {
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emit(event, with: items)
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}
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/// Same as emit, but meant for Objective-C
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public func emit(_ event: String, with items: [Any]) {
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guard status == .connected else {
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handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
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return
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}
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_emit([event] + items)
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}
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/// Sends a message to the server, requesting an ack. Use the onAck method of SocketAckHandler to add
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/// an ack.
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public func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback {
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return emitWithAck(event, with: items)
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}
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/// Same as emitWithAck, but for Objective-C
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public func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback {
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return createOnAck([event] + items)
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}
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func _emit(_ data: [Any], ack: Int? = nil) {
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guard status == .connected else {
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handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
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return
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}
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let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
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engine?.send(str, withData: packet.binary)
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}
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// If the server wants to know that the client received data
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func emitAck(_ ack: Int, with items: [Any]) {
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guard status == .connected else { return }
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
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engine?.send(str, withData: packet.binary)
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}
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public func engineDidClose(reason: String) {
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handleQueue.async {
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self._engineDidClose(reason: reason)
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}
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}
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private func _engineDidClose(reason: String) {
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waitingPackets.removeAll()
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if status != .disconnected {
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status = .notConnected
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}
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if status == .disconnected || !reconnects {
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didDisconnect(reason: reason)
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} else if !reconnecting {
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reconnecting = true
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tryReconnect(reason: reason)
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}
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}
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public func engineDidError(reason: String) {
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handleQueue.async {
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self._engineDidError(reason: reason)
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}
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}
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/// error
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private func _engineDidError(reason: String) {
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DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
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handleEvent("error", data: [reason], isInternalMessage: true)
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}
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public func engineDidOpen(reason: String) {
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DefaultSocketLogger.Logger.log(reason, type: "SocketEngineClient")
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}
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// Called when the socket gets an ack for something it sent
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func handleAck(_ ack: Int, data: [Any]) {
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guard status == .connected else { return }
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DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
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ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
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}
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/// Causes an event to be handled. Only use if you know what you're doing.
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public func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
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guard status == .connected || isInternalMessage else { return }
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DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
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anyHandler?(SocketAnyEvent(event: event, items: data))
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for handler in handlers where handler.event == event {
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handler.executeCallback(with: data, withAck: ack, withSocket: self)
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}
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}
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/// Leaves nsp and goes back to /
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public func leaveNamespace() {
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if nsp != "/" {
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engine?.send("1\(nsp)", withData: [])
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nsp = "/"
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}
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}
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/// Joins namespace
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public func joinNamespace(_ namespace: String) {
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nsp = namespace
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if nsp != "/" {
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DefaultSocketLogger.Logger.log("Joining namespace", type: logType)
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engine?.send("0\(nsp)", withData: [])
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}
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}
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/// Removes handler(s) based on name
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public func off(_ event: String) {
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DefaultSocketLogger.Logger.log("Removing handler for event: %@", type: logType, args: event)
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handlers = handlers.filter({ $0.event != event })
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}
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/// Removes a handler with the specified UUID gotten from an `on` or `once`
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public func off(id: UUID) {
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DefaultSocketLogger.Logger.log("Removing handler with id: %@", type: logType, args: id)
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handlers = handlers.filter({ $0.id != id })
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}
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/// Adds a handler for an event.
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/// Returns: A unique id for the handler
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@discardableResult
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public func on(_ event: String, callback: @escaping NormalCallback) -> UUID {
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DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
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let handler = SocketEventHandler(event: event, id: UUID(), callback: callback)
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handlers.append(handler)
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return handler.id
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}
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/// Adds a single-use handler for an event.
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/// Returns: A unique id for the handler
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@discardableResult
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public func once(_ event: String, callback: @escaping NormalCallback) -> UUID {
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DefaultSocketLogger.Logger.log("Adding once handler for event: %@", type: logType, args: event)
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let id = UUID()
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let handler = SocketEventHandler(event: event, id: id) {[weak self] data, ack in
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guard let this = self else { return }
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this.off(id: id)
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callback(data, ack)
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}
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handlers.append(handler)
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return handler.id
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}
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/// Adds a handler that will be called on every event.
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public func onAny(_ handler: @escaping (SocketAnyEvent) -> Void) {
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anyHandler = handler
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}
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public func parseEngineMessage(_ msg: String) {
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DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
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handleQueue.async { self.parseSocketMessage(msg) }
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}
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public func parseEngineBinaryData(_ data: Data) {
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handleQueue.async { self.parseBinaryData(data) }
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}
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/// Tries to reconnect to the server.
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public func reconnect() {
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guard !reconnecting else { return }
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engine?.disconnect(reason: "manual reconnect")
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}
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/// Removes all handlers.
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/// Can be used after disconnecting to break any potential remaining retain cycles.
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public func removeAllHandlers() {
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handlers.removeAll(keepingCapacity: false)
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}
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private func tryReconnect(reason: String) {
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guard reconnecting else { return }
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DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
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handleEvent("reconnect", data: [reason], isInternalMessage: true)
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_tryReconnect()
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}
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private func _tryReconnect() {
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guard reconnecting else { return }
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if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
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return didDisconnect(reason: "Reconnect Failed")
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}
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DefaultSocketLogger.Logger.log("Trying to reconnect", type: logType)
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handleEvent("reconnectAttempt", data: [(reconnectAttempts - currentReconnectAttempt)], isInternalMessage: true)
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currentReconnectAttempt += 1
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connect()
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handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
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}
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// Test properties
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var testHandlers: [SocketEventHandler] {
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return handlers
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}
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func setTestable() {
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status = .connected
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}
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func setTestEngine(_ engine: SocketEngineSpec?) {
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self.engine = engine
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}
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func emitTest(event: String, _ data: Any...) {
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_emit([event] + data)
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}
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}
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