Make client single queued

Shouldn't need to protoct ack generation now that client is single queued
This commit is contained in:
Erik 2017-05-05 21:07:34 -04:00
parent ed049e888d
commit 84dd3078d8
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GPG Key ID: 4930B7C5FBC1A69D
3 changed files with 84 additions and 94 deletions

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@ -22,6 +22,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
public final class SocketAckEmitter : NSObject {
@ -69,17 +70,12 @@ public final class OnAckCallback : NSObject {
public func timingOut(after seconds: Int, callback: @escaping AckCallback) {
guard let socket = self.socket else { return }
socket.ackQueue.sync() {
socket.ackHandlers.addAck(ackNumber, callback: callback)
}
socket._emit(items, ack: ackNumber)
guard seconds != 0 else { return }
let time = DispatchTime.now() + Double(UInt64(seconds) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
socket.handleQueue.asyncAfter(deadline: time) {
socket.handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(seconds)) {
socket.ackHandlers.timeoutAck(self.ackNumber, onQueue: socket.handleQueue)
}
}

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@ -22,6 +22,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
@ -41,27 +42,22 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
public var forceNew = false
public var handleQueue = DispatchQueue.main
public var nsp = "/"
public var config: SocketIOClientConfiguration
public var reconnects = true
public var reconnectWait = 10
private let logType = "SocketIOClient"
private let parseQueue = DispatchQueue(label: "com.socketio.parseQueue")
private var anyHandler: ((SocketAnyEvent) -> Void)?
private var currentReconnectAttempt = 0
private var handlers = [SocketEventHandler]()
private var reconnecting = false
private let ackSemaphore = DispatchSemaphore(value: 1)
private(set) var currentAck = -1
private(set) var handleQueue = DispatchQueue.main
private(set) var reconnectAttempts = -1
let ackQueue = DispatchQueue(label: "com.socketio.ackQueue")
let emitQueue = DispatchQueue(label: "com.socketio.emitQueue")
var ackHandlers = SocketAckManager()
var waitingPackets = [SocketPacket]()
@ -163,15 +159,10 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
}
private func nextAck() -> Int {
ackSemaphore.wait()
defer { ackSemaphore.signal() }
currentAck += 1
return currentAck
}
private func createOnAck(_ items: [Any]) -> OnAckCallback {
return OnAckCallback(ackNumber: nextAck(), items: items, socket: self)
currentAck += 1
return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
}
func didConnect() {
@ -230,39 +221,39 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
func _emit(_ data: [Any], ack: Int? = nil) {
emitQueue.async {
guard self.status == .connected else {
self.handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
guard status == .connected else {
handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
return
}
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: self.nsp, ack: false)
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting: %@", type: self.logType, args: str)
DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
self.engine?.send(str, withData: packet.binary)
}
engine?.send(str, withData: packet.binary)
}
// If the server wants to know that the client received data
func emitAck(_ ack: Int, with items: [Any]) {
emitQueue.async {
guard self.status == .connected else { return }
guard status == .connected else { return }
let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: self.nsp, ack: true)
let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: self.logType, args: str)
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
self.engine?.send(str, withData: packet.binary)
}
engine?.send(str, withData: packet.binary)
}
public func engineDidClose(reason: String) {
parseQueue.async {
self.waitingPackets.removeAll()
handleQueue.async {
self._engineDidClose(reason: reason)
}
}
private func _engineDidClose(reason: String) {
waitingPackets.removeAll()
if status != .disconnected {
status = .notConnected
@ -276,8 +267,14 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
}
/// error
public func engineDidError(reason: String) {
handleQueue.async {
self._engineDidError(reason: reason)
}
}
/// error
private func _engineDidError(reason: String) {
DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
handleEvent("error", data: [reason], isInternalMessage: true)
@ -293,9 +290,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
handleQueue.async() {
self.ackHandlers.executeAck(ack, with: data, onQueue: self.handleQueue)
}
ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
}
/// Causes an event to be handled. Only use if you know what you're doing.
@ -304,14 +299,12 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
handleQueue.async {
self.anyHandler?(SocketAnyEvent(event: event, items: data))
anyHandler?(SocketAnyEvent(event: event, items: data))
for handler in self.handlers where handler.event == event {
for handler in handlers where handler.event == event {
handler.executeCallback(with: data, withAck: ack, withSocket: self)
}
}
}
/// Leaves nsp and goes back to /
public func leaveNamespace() {
@ -384,11 +377,11 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
public func parseEngineMessage(_ msg: String) {
DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
parseQueue.async { self.parseSocketMessage(msg) }
handleQueue.async { self.parseSocketMessage(msg) }
}
public func parseEngineBinaryData(_ data: Data) {
parseQueue.async { self.parseBinaryData(data) }
handleQueue.async { self.parseBinaryData(data) }
}
/// Tries to reconnect to the server.
@ -426,9 +419,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
currentReconnectAttempt += 1
connect()
let deadline = DispatchTime.now() + Double(Int64(UInt64(reconnectWait) * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: deadline, execute: _tryReconnect)
handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
}
// Test properties

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@ -22,7 +22,10 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
protocol SocketIOClientSpec : class {
var handleQueue: DispatchQueue { get set }
var nsp: String { get set }
var waitingPackets: [SocketPacket] { get set }