Make client single queued
Shouldn't need to protoct ack generation now that client is single queued
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ed049e888d
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84dd3078d8
@ -22,6 +22,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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public final class SocketAckEmitter : NSObject {
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@ -69,17 +70,12 @@ public final class OnAckCallback : NSObject {
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public func timingOut(after seconds: Int, callback: @escaping AckCallback) {
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guard let socket = self.socket else { return }
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socket.ackQueue.sync() {
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socket.ackHandlers.addAck(ackNumber, callback: callback)
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}
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socket._emit(items, ack: ackNumber)
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guard seconds != 0 else { return }
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let time = DispatchTime.now() + Double(UInt64(seconds) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
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socket.handleQueue.asyncAfter(deadline: time) {
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socket.handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(seconds)) {
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socket.ackHandlers.timeoutAck(self.ackNumber, onQueue: socket.handleQueue)
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}
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}
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@ -22,6 +22,7 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
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@ -41,27 +42,22 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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public var forceNew = false
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public var handleQueue = DispatchQueue.main
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public var nsp = "/"
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public var config: SocketIOClientConfiguration
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public var reconnects = true
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public var reconnectWait = 10
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private let logType = "SocketIOClient"
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private let parseQueue = DispatchQueue(label: "com.socketio.parseQueue")
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private var anyHandler: ((SocketAnyEvent) -> Void)?
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private var currentReconnectAttempt = 0
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private var handlers = [SocketEventHandler]()
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private var reconnecting = false
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private let ackSemaphore = DispatchSemaphore(value: 1)
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private(set) var currentAck = -1
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private(set) var handleQueue = DispatchQueue.main
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private(set) var reconnectAttempts = -1
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let ackQueue = DispatchQueue(label: "com.socketio.ackQueue")
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let emitQueue = DispatchQueue(label: "com.socketio.emitQueue")
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var ackHandlers = SocketAckManager()
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var waitingPackets = [SocketPacket]()
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@ -163,15 +159,10 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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}
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private func nextAck() -> Int {
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ackSemaphore.wait()
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defer { ackSemaphore.signal() }
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currentAck += 1
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return currentAck
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}
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private func createOnAck(_ items: [Any]) -> OnAckCallback {
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return OnAckCallback(ackNumber: nextAck(), items: items, socket: self)
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currentAck += 1
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return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
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}
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func didConnect() {
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@ -230,39 +221,39 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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func _emit(_ data: [Any], ack: Int? = nil) {
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emitQueue.async {
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guard self.status == .connected else {
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self.handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
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guard status == .connected else {
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handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
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return
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}
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let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: self.nsp, ack: false)
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let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting: %@", type: self.logType, args: str)
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DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
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self.engine?.send(str, withData: packet.binary)
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}
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engine?.send(str, withData: packet.binary)
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}
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// If the server wants to know that the client received data
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func emitAck(_ ack: Int, with items: [Any]) {
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emitQueue.async {
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guard self.status == .connected else { return }
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guard status == .connected else { return }
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: self.nsp, ack: true)
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
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let str = packet.packetString
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DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: self.logType, args: str)
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DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
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self.engine?.send(str, withData: packet.binary)
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}
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engine?.send(str, withData: packet.binary)
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}
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public func engineDidClose(reason: String) {
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parseQueue.async {
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self.waitingPackets.removeAll()
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handleQueue.async {
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self._engineDidClose(reason: reason)
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}
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}
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private func _engineDidClose(reason: String) {
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waitingPackets.removeAll()
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if status != .disconnected {
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status = .notConnected
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@ -276,8 +267,14 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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}
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}
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/// error
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public func engineDidError(reason: String) {
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handleQueue.async {
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self._engineDidError(reason: reason)
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}
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}
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/// error
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private func _engineDidError(reason: String) {
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DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
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handleEvent("error", data: [reason], isInternalMessage: true)
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@ -293,9 +290,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
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handleQueue.async() {
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self.ackHandlers.executeAck(ack, with: data, onQueue: self.handleQueue)
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}
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ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
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}
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/// Causes an event to be handled. Only use if you know what you're doing.
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@ -304,14 +299,12 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
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handleQueue.async {
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self.anyHandler?(SocketAnyEvent(event: event, items: data))
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anyHandler?(SocketAnyEvent(event: event, items: data))
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for handler in self.handlers where handler.event == event {
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for handler in handlers where handler.event == event {
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handler.executeCallback(with: data, withAck: ack, withSocket: self)
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}
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}
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}
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/// Leaves nsp and goes back to /
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public func leaveNamespace() {
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@ -384,11 +377,11 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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public func parseEngineMessage(_ msg: String) {
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DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
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parseQueue.async { self.parseSocketMessage(msg) }
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handleQueue.async { self.parseSocketMessage(msg) }
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}
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public func parseEngineBinaryData(_ data: Data) {
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parseQueue.async { self.parseBinaryData(data) }
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handleQueue.async { self.parseBinaryData(data) }
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}
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/// Tries to reconnect to the server.
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@ -426,9 +419,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
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currentReconnectAttempt += 1
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connect()
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let deadline = DispatchTime.now() + Double(Int64(UInt64(reconnectWait) * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)
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DispatchQueue.main.asyncAfter(deadline: deadline, execute: _tryReconnect)
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handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
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}
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// Test properties
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@ -22,7 +22,10 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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protocol SocketIOClientSpec : class {
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var handleQueue: DispatchQueue { get set }
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var nsp: String { get set }
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var waitingPackets: [SocketPacket] { get set }
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