4.1 KiB
4.1 KiB
#Socket.IO-Client-Swift Socket.IO-client for Swift.
##Example
let socket = SocketIOClient(socketURL: "localhost:8080")
socket.on("connect") {data, ack in
println("socket connected")
}
socket.on("currentAmount") {data, ack in
if let cur = data?[0] as? Double {
socket.emitWithAck("canUpdate", cur).onAck(0) {data in
socket.emit("update", ["amount": cur + 2.50])
}
ack?("Got your currentAmount", "dude")
}
}
// Connect
socket.connect()
##Objective-C Example
SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" options:nil];
[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
NSLog(@"connected");
[socket emitObjc:@"echo" withItems:@[@"echo test"]];
[[socket emitWithAckObjc:@"ackack" withItems:@[@"test"]] onAck:0 withCallback:^(NSArray* data) {
NSLog(@"Got data");
}];
}];
##Features
- Supports socket.io 1.0+
- Supports binary
- Supports Polling and WebSockets
- Supports TLS/SSL
- Can be used from Objective-C
##Installation Manually (iOS 7+)
- Copy the SwiftIO folder into your Xcode project!
CocoaPods 0.36.0 or later (iOS 8+)
Create Podfile and add pod 'Socket.IO-Client-Swift':
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '8.0'
use_frameworks!
pod 'Socket.IO-Client-Swift', '~> 1.3.2' # Or latest version
Install pods:
$ pod install
Import in your swift file:
import Socket_IO_Client_Swift
##API Constructors
init(socketURL: String, opts:NSDictionary? = nil) - Constructs a new client for the given URL. opts can be omitted (will use default values)
convenience init(socketURL: String, options:NSDictionary?) - Same as above, but meant for Objective-C. See Objective-C Example.
Options
reconnects: BoolDefault istruereconnectAttempts: IntDefault is-1(infinite tries)reconnectWait: IntDefault is10forcePolling: BoolDefault isfalse.trueforces the client to use xhr-polling.forceWebsockets: BoolDefault isfalse.trueforces the client to use WebSockets.nsp: StringDefault is"/"cookies: [NSHTTPCookie]?An array of NSHTTPCookies. Passed during the handshake. Default is nil.
Methods
socket.on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))- Adds a handler for an event. Items are passed by an array.ackcan be used to send an ack when one is requested. See example.socket.onAny(callback:((event:String, items:AnyObject?)) -> Void)- Adds a handler for all events. It will be called on any received event.socket.emit(event:String, _ items:AnyObject...)- Sends a message. Can send multiple items.socket.emitObjc(event:String, withItems items:[AnyObject])-emitfor Objective-Csocket.emitWithAck(event:String, _ items:AnyObject...) -> SocketAckHandler- Sends a message that requests an acknowledgement from the server. Returns a SocketAckHandler which you can use to add an onAck handler. See example.socket.emitWithAckObjc(event:String, withItems items:[AnyObject]) -> SocketAckHandler-emitWithAckfor Objective-C.socket.connect()- Establishes a connection to the server. A "connect" event is fired upon successful connection.socket.connectWithParams(params:[String: AnyObject])- Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.socket.close(#fast:Bool)- Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
Events
connect- Emitted when on a successful connection.disconnect- Emitted when the connection is closed.error- Emitted if the websocket encounters an error.reconnect- Emitted when the connection is starting to reconnect.reconnectAttempt- Emitted when attempting to reconnect.
##Detailed Example A more detailed example can be found here
##License MIT