1.8 KiB
1.8 KiB
Socket.IO-Client-Swift
Work in progress
socket.io-client for Swift
Installation
- Requires linking SocketRocket against your xcode project.
- Create a bridging header for SocketRocket
- Copy the SwiftIO folder into your xcode project
Use
let socket = SocketIOClient(socketURL: "http://localhost:8080")
// let socket = SocketIOClient(socketURL: "https://localhost:8080", secure: true)
socket.on("connect") {data in
println("socket connected")
socket.emit("testEcho")
socket.emit("testObject", args: [
"data": true
])
}
socket.on("jsonTest") {data in
if let json = data as? NSDictionary {
println(json["test"]!) // foo bar
}
}
socket.on("boolTest") {data in
if let bool = data as? Bool {
println(bool) // true
}
}
socket.on("arrayTest") {data in
if let array = data as? NSArray {
println(array[0]) // 2
println(array[1]) // "test"
}
}
socket.on("intTest") {data in
if let intData = data as? Int {
println(intData)
}
}
socket.connect()
Binary support is not guaranteed to work. All recieved data is encoded in base64 strings.
// Sending binary
socket.emit("testObject", args: [
"data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!,
"test": true])
// Recieving data
socket.on("dataTest") {data in
if let json = data as? NSDictionary {
var imageData = NSData(base64EncodedString: (json["test"] as String),
options: NSDataBase64DecodingOptions.IgnoreUnknownCharacters)
if let dataAsString = NSString(data: imageData!, encoding: NSUTF8StringEncoding) {
println(dataAsString)
}
}
}