add docs Start documenting engine More engine documentation Document engine document SocketEngineClient Document SocketEnginePollable and SocketEnginePacketType Document SocketEngineWebsocket Document SocketIOClient Document SocketIOClientStatus Document SocketLogger Document some typealiases Document SocketIOClientOption Document SocketIOClientConfiguration
79 lines
3.2 KiB
Swift
79 lines
3.2 KiB
Swift
//
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// SocketEngineWebsocket.swift
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// Socket.IO-Client-Swift
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//
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// Created by Erik Little on 1/15/16.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import Foundation
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/// Protocol that is used to implement socket.io WebSocket support
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public protocol SocketEngineWebsocket : SocketEngineSpec, WebSocketDelegate {
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/// Sends an engine.io message through the WebSocket transport.
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///
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/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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///
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/// - parameter message: The message to send.
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/// - parameter withType: The type of message to send.
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/// - parameter withData: The data associated with this message.
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func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data])
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}
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// WebSocket methods
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extension SocketEngineWebsocket {
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func probeWebSocket() {
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if ws?.isConnected ?? false {
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sendWebSocketMessage("probe", withType: .ping, withData: [])
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}
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}
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/// Sends an engine.io message through the WebSocket transport.
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///
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/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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///
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/// - parameter message: The message to send.
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/// - parameter withType: The type of message to send.
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/// - parameter withData: The data associated with this message.
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public func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data]) {
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DefaultSocketLogger.Logger.log("Sending ws: %@ as type: %@", type: "SocketEngine", args: str, type.rawValue)
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ws?.write(string: "\(type.rawValue)\(str)")
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for data in datas {
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if case let .left(bin) = createBinaryDataForSend(using: data) {
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ws?.write(data: bin)
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}
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}
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}
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// MARK: Starscream delegate methods
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/// Delegate method for when a message is received.
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public func websocketDidReceiveMessage(socket: WebSocket, text: String) {
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parseEngineMessage(text, fromPolling: false)
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}
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/// Delegate method for when binary is received.
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public func websocketDidReceiveData(socket: WebSocket, data: Data) {
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parseEngineData(data)
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}
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}
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