154 lines
5.9 KiB
Markdown
154 lines
5.9 KiB
Markdown
#Socket.IO-Client-Swift
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Socket.IO-client for iOS/OS X.
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##Example
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```swift
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let socket = SocketIOClient(socketURL: "localhost:8080")
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socket.on("connect") {data, ack in
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println("socket connected")
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}
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socket.on("currentAmount") {data, ack in
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if let cur = data?[0] as? Double {
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socket.emitWithAck("canUpdate", cur)(timeoutAfter: 0) {data in
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socket.emit("update", ["amount": cur + 2.50])
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}
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ack?("Got your currentAmount", "dude")
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}
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}
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socket.connect()
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```
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##Objective-C Example
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```objective-c
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SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" options:nil];
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[socket on:@"connect" callback:^(NSArray* data, void (^ack)(NSArray*)) {
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NSLog(@"socket connected");
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}];
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[socket on:@"currentAmount" callback:^(NSArray* data, void (^ack)(NSArray*)) {
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double cur = [[data objectAtIndex:0] floatValue];
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[socket emitWithAck:@"canUpdate" withItems:@[@(cur)]](0, ^(NSArray* data) {
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[socket emit:@"update" withItems:@[@{@"amount": @(cur + 2.50)}]];
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});
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ack(@[@"Got your currentAmount, ", @"dude"]);
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}];
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[socket connect];
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```
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##Features
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- Supports socket.io 1.0+
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- Supports binary
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- Supports Polling and WebSockets
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- Supports TLS/SSL
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- Can be used from Objective-C
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##Installation
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Requires Swift 1.2/Xcode 6.3
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If you need Swift 1.1/Xcode 6.2 use v1.5.2. (Pre-Swift 1.2 support is no longer maintained)
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Carthage
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-----------------
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Add this line to your `Cartfile`:
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```
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github "socketio/socket.io-client-swift" ~> 2.4.4 # Or latest version
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```
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Run `carthage update`.
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Manually (iOS 7+)
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-----------------
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1. Copy the SocketIOClientSwift folder into your Xcode project. (Make sure you add the files to your target(s))
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2. If you plan on using this from Objective-C, read [this](https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) on exposing Swift code to Objective-C.
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CocoaPods 0.36.0 or later (iOS 8+)
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------------------
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Create `Podfile` and add `pod 'Socket.IO-Client-Swift'`:
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```ruby
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source 'https://github.com/CocoaPods/Specs.git'
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platform :ios, '8.0'
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use_frameworks!
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pod 'Socket.IO-Client-Swift', '~> 2.4.4' # Or latest version
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```
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Install pods:
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```
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$ pod install
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```
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Import the module:
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Swift:
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```swift
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import Socket_IO_Client_Swift
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```
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Objective-C:
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```Objective-C
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#import <Socket_IO_Client_Swift/Socket_IO_Client_Swift-Swift.h>
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```
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##API
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Constructors
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-----------
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`init(socketURL: String, opts:NSDictionary? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values)
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`convenience init(socketURL: String, options:NSDictionary?)` - Same as above, but meant for Objective-C. See Objective-C Example.
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Options
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-------
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- `connectParams: [String: AnyObject]?` - Dictionary whose contents will be passed with the connection.
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- `reconnects: Bool` Default is `true`
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- `reconnectAttempts: Int` Default is `-1` (infinite tries)
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- `reconnectWait: Int` Default is `10`
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- `forcePolling: Bool` Default is `false`. `true` forces the client to use xhr-polling.
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- `forceWebsockets: Bool` Default is `false`. `true` forces the client to use WebSockets.
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- `nsp: String` Default is `"/"`. Connects to a namespace.
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- `cookies: [NSHTTPCookie]?` An array of NSHTTPCookies. Passed during the handshake. Default is nil.
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- `log: Bool` If `true` socket will log debug messages. Default is false.
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- `sessionDelegate: NSURLSessionDelegate` Sets an NSURLSessionDelegate for the underlying engine. Useful if you need to handle self-signed certs. Default is nil.
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- `path: String` - If the server uses a custom path. ex: `"/swift"`. Default is `""`
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- `extraHeaders: [String: String]?` - Adds custom headers to the initial request. Default is nil.
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- `handleQueue: dispatch_queue_t` - The dispatch queue that handlers are run on. Default is the main queue.
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Methods
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-------
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1. `on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example.
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2. `onAny(callback:((event:String, items:AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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3. `emit(event:String, _ items:AnyObject...)` - Sends a message. Can send multiple items.
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4. `emit(event:String, withItems items:[AnyObject])` - `emit` for Objective-C
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5. `emitWithAck(event:String, _ items:AnyObject...) -> (timeoutAfter:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function.
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6. `emitWithAck(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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7. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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8. `connect(#timeoutAfter:Int, withTimeoutHandler handler:(() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called.
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9. `close(#fast:Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
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10. `reconnect()` - Causes the client to reconnect to the server.
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11. `joinNamespace()` - Causes the client to join nsp. Shouldn't need to be called unless you change nsp manually.
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12. `leaveNamespace()` - Causes the client to leave the nsp and go back to /
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Client Events
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------
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1. `connect` - Emitted when on a successful connection.
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2. `disconnect` - Emitted when the connection is closed.
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3. `error` - Emitted on an error.
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4. `reconnect` - Emitted when the connection is starting to reconnect.
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5. `reconnectAttempt` - Emitted when attempting to reconnect.
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##Detailed Example
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A more detailed example can be found [here](https://github.com/nuclearace/socket.io-client-swift-example)
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##License
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MIT
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