131 lines
3.7 KiB
Markdown
131 lines
3.7 KiB
Markdown
Socket.IO-Client-Swift
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======================
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Socket.IO-client for Swift. Supports ws/wss connections and binary. For socket.io 1.0+ and Swift 1.1
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Installation
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============
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1. Requires linking [SocketRocket](https://github.com/square/SocketRocket) against your xcode project. (Be sure to link the [frameworks](https://github.com/square/SocketRocket#framework-dependencies) required by SocketRocket)
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2. Create a bridging header for SocketRocket
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3. Copy the SwiftIO folder into your xcode project
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API
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===
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Constructor
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-----------
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`init(socketURL: String, opts[String: AnyObject]? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values.)
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Methods
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-------
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1. `socket.on(name:String, callback:((data:AnyObject?) -> Void))` - Adds a handler for an event.
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2. `socket.onMultipleItems(name:String, callback:((data:NSArray?) -> Void))` - Adds a handler for an event that can have multiple items. Items are stored in an array.
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3. `socket.emit(event:String, args:AnyObject...)` - Sends a message. Can send multiple args.
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4. `socket.connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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5. `socket.close()` - Closes the socket. Once a socket is closed it should not be reopened.
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Events
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------
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1. `connect` - Emitted when on a successful connection.
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2. `disconnect` - Emitted when the connection is closed.
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3. `error` - Emitted if the websocket encounters an error.
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4. `reconnect` - Emitted when the connection is starting to reconnect.
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5. `reconnectAttempt` - Emitted when attempting to reconnect.
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```swift
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// opts can be omitted, will use default values
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let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
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"reconnects": true, // default true
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"reconnectAttempts": 5, // default -1 (infinite tries)
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"reconnectWait": 5, // default 10
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"nsp": "swift" // connects to the specified namespace. Default is /
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])
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// Socket Events
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socket.on("connect") {data in
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println("socket connected")
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// Sending messages
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socket.emit("testEcho")
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socket.emit("testObject", [
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"data": true
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])
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// Sending multiple items per message
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socket.emit("multTest", [1], 1.4, 1, "true",
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true, ["test": "foo"], "bar")
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}
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socket.on("disconnect") {data in
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if let reason = data as? String {
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println("Socket disconnected: \(reason)")
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}
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}
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socket.on("reconnect") {data in
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if let reason = data as? String {
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println("Socket reconnecting: \(reason)")
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}
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}
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socket.on("reconnectAttempt") {data in
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if let triesLeft = data as? Int {
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println(triesLeft)
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}
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}
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// End Socket Events
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socket.on("jsonTest") {data in
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if let json = data as? NSDictionary {
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println(json["test"]!) // foo bar
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}
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}
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// Messages that have multiple items are passed
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// by an array
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socket.onMultipleItems("multipleItems") {data in
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if data == nil {
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return
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}
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if let str = data![0] as? String {
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println(str)
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}
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if let arr = data![1] as? [Int] {
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println(arr)
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}
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if let obj = data![4] as? NSDictionary {
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println(obj["test"])
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}
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}
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// Recieving binary
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socket.on("dataTest") {data in
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if let data = data as? NSData {
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println("data is binary")
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}
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}
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socket.on("objectDataTest") {data in
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if let dict = data as? NSDictionary {
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if let data = dict["data"] as? NSData {
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let string = NSString(data: data, encoding: NSUTF8StringEncoding)
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println("Got data: \(string!)")
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}
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}
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}
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// Connecting
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socket.connect()
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// Sending binary
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socket.emit("testData", [
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"data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding,
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allowLossyConversion: false)!,
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"test": true])
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```
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License
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=======
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MIT
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