2015-02-05 16:40:36 -05:00

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Socket.IO-Client-Swift
======================
Socket.IO-client for Swift. Supports ws/wss connections and binary. For socket.io 1.0+
Installation
============
1. Requires linking [SocketRocket](https://github.com/square/SocketRocket) against your xcode project. (Be sure to link the [frameworks](https://github.com/square/SocketRocket#framework-dependencies) required by SocketRocket)
2. Create a bridging header for SocketRocket
3. Copy the SwiftIO folder into your xcode project
API
===
Constructor
-----------
`init(socketURL: String, opts[String: AnyObject]? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values.)
Methods
-------
1. `socket.on(name:String, callback:((data:AnyObject?) -> Void))` - Adds a handler for an event.
2. `socket.onMultipleItems(name:String, callback:((data:NSArray?) -> Void))` - Adds a handler for an event that can have multiple items. Items are stored in an array.
3. `socket.emit(event:String, args:AnyObject...)` - Sends a message. Can send multiple args.
4. `socket.connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
5. `socket.close()` - Closes the socket. Once a socket is closed it should not be reopened.
Events
------
1. `connect` - Emitted when on a successful connection.
2. `disconnect` - Emitted when the connection is closed.
3. `error` - Emitted if the websocket encounters an error.
4. `reconnect` - Emitted when the connection is starting to reconnect.
5. `reconnectAttempt` - Emitted when attempting to reconnect.
```swift
// opts can be omitted, will use default values
let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
"reconnects": true, // default true
"reconnectAttempts": 5, // default -1 (infinite tries)
"reconnectWait": 5, // default 10
"nsp": "swift" // connects to the specified namespace. Default is /
])
// Socket Events
socket.on("connect") {data in
println("socket connected")
// Sending messages
socket.emit("testEcho")
socket.emit("testObject", [
"data": true
])
// Sending multiple items per message
socket.emit("multTest", [1], 1.4, 1, "true",
true, ["test": "foo"], "bar")
}
socket.on("disconnect") {data in
if let reason = data as? String {
println("Socket disconnected: \(reason)")
}
}
socket.on("reconnect") {data in
if let reason = data as? String {
println("Socket reconnecting: \(reason)")
}
}
socket.on("reconnectAttempt") {data in
if let triesLeft = data as? Int {
println(triesLeft)
}
}
// End Socket Events
socket.on("jsonTest") {data in
if let json = data as? NSDictionary {
println(json["test"]!) // foo bar
}
}
// Messages that have multiple items are passed
// by an array
socket.onMultipleItems("multipleItems") {data in
if data == nil {
return
}
if let str = data![0] as? String {
println(str)
}
if let arr = data![1] as? [Int] {
println(arr)
}
if let obj = data![4] as? NSDictionary {
println(obj["test"])
}
}
// Recieving binary
socket.on("dataTest") {data in
if let data = data as? NSData {
println("data is binary")
}
}
socket.on("objectDataTest") {data in
if let dict = data as? NSDictionary {
if let data = dict["data"] as? NSData {
let string = NSString(data: data, encoding: NSUTF8StringEncoding)
println("Got data: \(string!)")
}
}
}
// Connecting
socket.connect()
// Sending binary
socket.emit("testData", [
"data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding,
allowLossyConversion: false)!,
"test": true])
```
License
=======
MIT